

I tried the launchers automatically populated in mo2. Is the problem here now launching SSE from skse64_loader.exe from within mo2? Launching skse64 in the steam game folder basically loaded vanilla for me. I think most of your messages will disappear after you launch skse64_loader.exe. I create a shortcut of skse64_loader.exe onto my desktop and change the icon to the Skyrim icon. In order for SKSE to load, you need to launch skse64_loader.exe instead of the game executable. This message appears if you launch the Skyrim executable in the game's root folder (the normal way) rather than launching skse64_loader.exe found in the same folder (providing you extracted it there). I also get the message that mods are loaded and that achievements are disabled.Ĭan someone please help me in resolving those please? " DynDOLOD can not find master data in DynDOLOD_ NiOverride plugin not detected, various features may be unavailable. Please reinstall your SKSE scripts to match your version. "RaceMenu Error(s): You are running SKSE Version 0.0.0.0Įspected 2.0.7.56 or greater. In this case, wait until SKSE64 has been updated, then

This message may also appear if a new Skyrim The Skyrim Script Extender (SKSE64) is not running. However when I start the game, I am greeted with multiple messages: I just finished installing the Step SE Core mods and followed the guide to the letter.
